Are you passionate about exploring how public spaces can reduce loneliness and enhance well-being for young adults? Contribute to innovative research combining experience sampling, co-design, and immersive Virtual Reality to shape inclusive, socially vibrant urban environments.
InformationLoneliness in young adults has increased significantly worldwide, posing serious health risks. Social and built environment factors can affect these feelings, but knowledge about their impact is limited, especially among young adults (18-25 years). The CARE: Co-designing Public Spaces to Alleviate Loneliness and Restore Emotional Well-being of Young Adults project aims to understand by using the experience sampling method, how young adults experience public spaces during daily activities how this influences their loneliness and emotional well-being. Subsequently, this insight informs a series of collaborative design workshops where young adults explore their routines, preferences, and needs for public spaces that foster positive social experiences. These findings are then translated into design attributes recreated in an interactive virtual reality application, allowing young adults to experience and design public space scenarios in an immersive environment. The overall co-design methodology helps co-create safe, welcoming spaces that enhance social interaction and positive emotions. The CARE project promotes public space planning and design that alleviates loneliness and fosters a sense of community and belonging, enhancing young adults’ emotional well-being.
As part of this CARE project, the Ph.D. will perform the main research of the three phases of the project. First measuring how built environment settings interact and influence young adults' daily activities and experiences measured using the experience sampling method. Secondly, identifying young adults' needs and preferences for public spaces that provoke positive experiences during daily activities based on co-design workshops. The third phase involves co-designing safe and welcoming public spaces for young adults that enhance social interaction and positive emotions and experiences, in an immersive virtual reality environment application.
The Ph.D. will be expected to:
Develop the measurement tools for the different phases of the project (Experience Sampling Method data collection instrument, co-design workshop, and design VR experiment) and conduct research among young adults to uncover the intricate connections between the physical living environment and the experience of loneliness among young adults
- Write journal articles on the scientific outcomes
- Representation of the project to the wider research and stakeholder community to increase societal knowledge
The Ph.D. will be hosted within the unit Urban Systems and Real Estate (USRE) in the Department of the Built Environment.