Assistant/Associate Professor Serious Gaming and Policy Simulation (Tenure Track)

Assistant/Associate Professor Serious Gaming and Policy Simulation (Tenure Track)

Published Deadline Location
17 Apr 20 May Delft

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Job description

Join the department of Multi-Actor Systems
Do you enjoy playing with complex problems? The Multi-Actor Systems (MAS) department is looking for a colleague to join our research and education in serious gaming and policy simulation. The position is available for an assistant or an associate professor, depending on the level of excellence of the applicant(s).

The Position
Interested candidates should be interested in the potential of serious gaming for designing and researching socio-technical systems. Your ambitions should resonate with our MAS “brand” of excellent research, high-quality education and societal impact in the areas of policy analysis, organisation and governance, and systems engineering.
As such, this is an open invitation for you to share your ambitions with us: challenge us with your creative and innovative research, your education ideas and your plans for societal impact. Below are some possible themes we would be keen to further develop with you:
• Development of gaming as a research instrument to test conflicting values in design of infrastructure;
• Research on innovative game design principles for behavioural change (of stakeholders in a multi-actor system);
• Gaming as part of a multi modelling tool to simulate the behaviour of individual actors;
• Continuous development of gaming as method to analyse multi-actor systems; Your plans should contribute to the mission of the TPM Gamelab which is a co-creation space for cutting-edge research in serious games and policy simulations. The TPM Gamelab employs games to investigate, design or support decision making behaviour in ‘wicked problems’: real-world challenges that are not only technically complicated, but also involve different stakeholders with contrasting world views. The lab comprises a development team that provides strong conceptual design, game development and ICT support. This enables researchers and students to design and use digital and non-digital games in various application domains, such as: crisis response, multi-modal logistics, future (smart) mobility and cities, energy transition, resilience, and water management. You are asked to take a leading role in the strategic development of the Gamelab.

We are looking for candidates who can contribute to our course “Game Design Project” as well as to the department’s education in the TPM Bachelor and Master programmes, for example, in the areas of (wicked) problem structuring, systems modelling or organisation and management. We also expect the candidate to take part in other educational activities such as supervising and tutoring (under) graduate students. While your willingness to contribute to our education is essential, teaching experience in the above portfolio is not a necessary requirement.


Delft University of Technology (TU Delft)


Interested candidates should have the following qualifications:
• A clear vision on how to contribute to gaming research (in relation to the research and education agenda of MAS) and the development of the TPM GameLab;
• Good didactic qualities and teaching experience (preferably with a University Teaching Qualification);
• Research experience in the field of serious gaming, policy simulation or comparable fields;
• Strong analytical skills and preferably proven leadership skills;
• Excellent scientific credentials (i.e. minimally a PhD and preferably experience as a postdoc researcher) and high-quality scientific publications;
• Interest and experience in working with non-academics and policy makers to address real-world problems using serious games;
• Experience in attracting external research funding is a plus;
• Excellent command of the English language is required. If the candidate is not proficient in Dutch, a basic level must be acquired within two years (support will be provided);
• Motivated to work in an interdisciplinary environment, and eager to collaborate with colleagues from the other TPM departments and other TU Delft faculties.

Conditions of employment

Fixed-term contract: tenure track (6 years with the prospect of a permanent contract).

The TU Delft offers a customisable compensation package, a discount for health insurance and sport memberships, and a monthly work costs contribution. Flexible work schedules can be arranged. Coming to Delft Service and Partner Career Advice can support with advice for you and your accompanying partner about your individual settling needs in the Netherlands. Once arrived you can be supported with individual consults and diverse workshops. Located on Campus are the International Children’s Centre and an international primary school which are subject to availability as well as several bilingual schools in the nearby surrounding. Salary and benefits are in accordance with the Collective Labour Agreement for Dutch Universities.
The TU Delft sets specific standards for the English competency of the teaching staff. The TU Delft offers training to improve English competency.
Inspiring, excellent education is our central aim. If you have less than five years of teaching experience and do not yet have your teaching certificate, you get the chance to obtain this within two years.


Technische Universiteit Delft

Delft University of Technology (TU Delft) is a multifaceted institution offering education and carrying out research in the technical sciences at an internationally recognised level. Education, research and design are strongly oriented towards applicability. TU Delft develops technologies for future generations, focusing on sustainability, safety and economic vitality. At TU Delft you will work in an environment where technical sciences and society converge. TU Delft comprises eight faculties, unique laboratories, research institutes and schools.


Faculty Technology, Policy and Management

The Faculty of Technology, Policy and Management (TPM) develops robust models and designs, to solve the complex challenges of today’s networked society. TPM combines insights from the engineering sciences with insights from the humanities and the social sciences.

Research and Education at MAS   
The Multi-Actor Systems (MAS) Department of the Faculty Technology, Policy and Management (Delft University of Technology) focuses on the governance in and of socio-technical systems. By governance, we mean the use of instruments, strategies and structures aimed at shaping or changing socio-technical systems, or parts thereof.

Research at MAS addresses the question of how, in such an environment, decision-making, change and coordination of and in socio-technical systems happen. We are actively working in application domains such as water, climate change, energy, cyber security, transport and logistics, humanitarian response and resilience.

MAS provides education to students in all the master and bachelor studies that are taught at the faculty of Technology, Policy & Management. Our teaching emphasizes the consequences of the multi-actor perspective for modelling (conceptually and quantitative) as well as design (robust and fit for ‘real world’ actor behaviour).

For further information on the department and our work, please check our webpage:

Join the department of Multi-Actor Systems (MAS)!


  • Assistant professor; Associate professor
  • Engineering
  • 30—40 hours per week
  • €3637—€6738 per month
  • Doctorate
  • ATTBM 20.033


Delft University of Technology (TU Delft)

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