You will be actively involved in the design and implementation of the engineering education research project 'Electricity Markets Game: a competitive serious game for teaching electricity markets (EMGa2)' which is funded by TU/e Education Innovation Funds 2020 (BOOST!-program). EMGa2 is a follow-up to the project 'Development of a competitive serious game for teaching electricity markets (EMGa1)'. The main objective of EMGa1 was to develop a web-based multiplayer serious game in order to enhance the teaching of electricity markets topics in various courses offered by the Electrical Energy Systems group. In the current setting, students adopt the role of an energy firm and are expected to manage a portfolio of conventional and renewable generation, as well as storage resources in order to maximize their profits by participating in electricity market structures (i.e., by developing forecasting and optimization models). The EMGa1 market platform simulates the market conditions and determines the outcome of trading. Student engagement is achieved using gamification elements. Through EMGa2 you will be responsible for enhancing the overall design and performance of the existing game platform, adding new functionality and further improving its embedding within the offered courses. You will also participate in testing the serious game it in a real educational setting.
In parallel with working in this project, you are expected to conduct academic research in the field of electricity markets. Research topics of interest include, but are not limited to:
- Development of market participation strategies and risk management
- Market clearing mechanisms under uncertainty
- P2P and local electricity markets
- Applications of machine learning to electricity markets (e.g., forecasting)
- Optimization techniques (distributed optimization, decomposition techniques, multi-objective optimization, reinforcement learning, etc.).